Currently viewing the category: "Games"

I’m proud for this to see the light of day. I’ve been working with some great people and writing a lot of actionscript to help make this happen.

 

2007. Mockup for Ghost Recon Advanced Warfighter 2 Menu.


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2007. While the Shell and HUD designs for America’s Army : True Soldiers (Xbox 360) were a team effort, I contributed to the designs, managed the team, built and animated most of the assets, and fixed almost all the bugs.


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2006. Here are a few HUD screens for Rainbow Six: Lockdown for PC. The extra resolution of the PC platform was a welcome change from the constraints of the PS2.

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2006. Various shell screens for Rainbow Six: Lockdown for PC.

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2005. Various screens for Rainbow Six: Lockdown for PS2.

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2000-2002. HUD designs for various factions for Ozzy’s Black Skies or Savage Skies, depending on the stage of the project. This was another fun project while it lasted.

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2000-2002. Various faction logos and insignias for Ozzy’s Black Skies or Savage Skies, depending on the stage of the project.

 

1999. Screens for Milton Bradley Classic Board Games and Parker Brothers Classic Card Games. This project at Random Games was a lot of fun. For these I made everything except for the characters and the chat bar at the bottom.

 

 

 

1999. Screens for a proposed project at Random Games.

 
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