Archive for the ‘Games’ Category

Ghost Recon Advanced Warfighter 2

Tuesday, February 13th, 2007

2007. Mockup for Ghost Recon Advanced Warfighter 2 Menu.


America’s Army: True Soldiers

Tuesday, February 13th, 2007

2007. While the Shell and HUD designs for America’s Army : True Soldiers (Xbox 360) were a team effort, I contributed to the designs, managed the team, built and animated most of the assets, and fixed almost all the bugs.


Rainbow Six: Lockdown HUD images (PC)

Monday, February 13th, 2006

2006. Here are a few HUD screens for Rainbow Six: Lockdown for PC. The extra resolution of the PC platform was a welcome change from the constraints of the PS2.

Rainbow Six: Lockdown (PC)

Monday, February 13th, 2006

2006. Various shell screens for Rainbow Six: Lockdown for PC.

Rainbow Six: Lockdown (PS2)

Sunday, February 13th, 2005

2005. Various screens for Rainbow Six: Lockdown for PS2.

Ozzy’s Black Skies / Savage Skies (HUD designs)

Sunday, February 13th, 2000

2000-2002. HUD designs for various factions for Ozzy’s Black Skies or Savage Skies, depending on the stage of the project. This was another fun project while it lasted.

Ozzy’s Black Skies / Savage Skies

Sunday, February 13th, 2000

2000-2002. Various faction logos and insignias for Ozzy’s Black Skies or Savage Skies, depending on the stage of the project.

Classic Board Games at Random Games

Saturday, February 13th, 1999

1999. Screens for Milton Bradley Classic Board Games and Parker Brothers Classic Card Games. This project at Random Games was a lot of fun. For these I made everything except for the characters and the chat bar at the bottom.

Football Trivial Pursuit (Proposal)

Saturday, February 13th, 1999

1999. Screens for a proposed project at Random Games.